..NAV

    <!-- Main content goes here -->
    <h2>retrogamelib.display</h2>
    
    <blockquote>
        <b>display.init(scale=2.0, caption="NES Game", res=NESRES)</b><br/>
        Sets up the pygame window and display. <code>scale</code> will scale the window up or down, while appearing to keep the same resolution. <code>caption</code> is the caption displayed on the window. <code>res</code> is the resolution of the window, defaulted at <code>constants.NESRES</code> (256x240).
    </blockquote>
    <blockquote>
        <b>display.update()</b><br/>
        Updates and draws the scene. Call this function after you're done drawing.
    </blockquote>
    <blockquote>
        <b>display.get_surface()</b><br/>
        Returns the surface for drawing onto. This is scaled up (or down) in display.update(). Always draw directly to this surface. (See the examples)
    </blockquote>
    
    <!-- Footer/Copyright Notice -->
    <br/><br/>
    <center>Copyright &copy; 2009, pymike and saluk</center>

</body>

</html>
